Formative process in mathematics and robotics: constructionism, computational thinking and creative learning

We seek to analyze and discuss the training stages in mathematics from the production of games and robotic devices for the treatment of symptoms of Parkinson's disease. Guided by qualitative research, the research data were produced in the setting of the Mattics Project, with high school studen...

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Bibliographic Details
Main Authors: Azevedo, Greiton Toledo de, Maltempi, Marcus Vinicius
Format: Online
Language:Portuguese
Published: Universidade Estadual de Campinas 2020
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Online Access:https://econtents.sbu.unicamp.br/inpec/index.php/tsc/article/view/14857
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Summary:We seek to analyze and discuss the training stages in mathematics from the production of games and robotic devices for the treatment of symptoms of Parkinson's disease. Guided by qualitative research, the research data were produced in the setting of the Mattics Project, with high school students from the Federal Institute Goiano, and patients from the Dia do Idoso Hospital, and were analyzed in light theoretical assumptions of Constructionism, Computational Thinking and Creative Learning. We bring the analytical descriptions of the production of digital games and robotic devices, taking as a parameter the four formative stages in mathematics: Storms of ideas; Scientific protagonism; Hands-on; and Intervention at the Hospital. The results obtained point to the contextual and socially engaged mathematical formation in today's world, corroborating the creative, intellectual and scientific-technological development of the student.
ISSN:2318-8839